Via the Steam store and HLDS:
Valve* Added missing Engineer audio for the Taunt: The Final Score
* Fixed an issue with props and team colors when taunting with Australium weapons
* Updated the Le Morne Uniforme to fix some clipping problems
* Updated the Kapitan's Kaftan to hide the Heavy's bullets
* Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
* Updated the Esprit De Corps to improve the rigging
* Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
* Updated/Added some tournament medals
* Updated the Fat Friar
* Improved rig
* Adjusted mesh to compensate for lack of bullets bodygroup
* Removed misplaced ambient occlusion and light generators from the texture
* Removed normal map artifacts
* Updated backpack icon to represent above changes
* Updated pl_citadel
* Adjusted payload collision
* Reduced radius of payload spawn exit explosion
* Updated various decorative particles to not render on low graphics settings
* Updated pl_odyssey
* Added 60 seconds to the round timer when the final control point is activated
* Fixed some projectiles colliding with the bounding box of func_brush entities
* Visual fixes and adjustments
* Updated koth_blowout
* Added Experimental Cage around the maps central Blowout Preventer
* This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
* Improved Optimization
* Fixed kill trigger delay in finale sequence
* Fixed some Unintended Sightlines
* Improved Detailing and Visual Clarity in some areas
* Updated koth_boardwalk
* Fixed being able to smuggle enemy Spies into spawn
* Reduced ambient soundscape music
* Added new voice lines for the Barker
* Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
* Fixed visible nodraw under the shoreline boardwalk
* Updated cp_cargo
* Added bullet block to prevent Red from being able to shoot into blue spawn
* Added bullet block to the last point wires
* Fixed the setupgoal text
* Extended the fence next to red spawn slightly
* Updated cp_fortezza
* Added more cover to Last
* Added defensive hold for Engineer's holding valley between A and B
* Rebalanced pickups in some areas
* Lighting improvements
* Reduced file size of the map
* Updated koth_demolition
* Replaced pillars under the crane using the red texture with ones using the yellow texture
* Fixed the HDR to allow so lights aren't super bright
* Replaced the helicopters with ones not using the Yeti Park logo
* Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
* Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
* Updated the luxel scale in multiple places of the map
* Replaced old blockbullets with new blockbullets for better footsteps sfx
* Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
* Added a mini ammo on the furnace rooms
* Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
* Improved the clipping on the spawn platforms to not allow stickies to stick mid air
* Added a wooden sign pointing to the shortcut and long path
* Added new signs that toggle depending on the state of the shortcut to help players navigate the map
* Reworked the art pass inside the helipad platform
* Added a new catwalk behind the furnace buildings to give players more routes on the map
* Adjusted the stairs inside the office building
* Clipped the open window inside the office building so demos can lob pipes through it
* Moved a prop on BLU spawn to prevent it from clipping inside a floor light
* Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
Rumor has it:
- Size is close to 175 MB