wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted July 30, 2025 at 5:29 PM
Posts 879 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 59
#1 TF2 update for 7/30/25 in TF2 General Discussion

Via the Steam store and HLDS:

Valve* Added missing Engineer audio for the Taunt: The Final Score
* Fixed an issue with props and team colors when taunting with Australium weapons
* Updated the Le Morne Uniforme to fix some clipping problems
* Updated the Kapitan's Kaftan to hide the Heavy's bullets
* Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
* Updated the Esprit De Corps to improve the rigging
* Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
* Updated/Added some tournament medals

* Updated the Fat Friar
* Improved rig
* Adjusted mesh to compensate for lack of bullets bodygroup
* Removed misplaced ambient occlusion and light generators from the texture
* Removed normal map artifacts
* Updated backpack icon to represent above changes

* Updated pl_citadel
* Adjusted payload collision
* Reduced radius of payload spawn exit explosion
* Updated various decorative particles to not render on low graphics settings

* Updated pl_odyssey
* Added 60 seconds to the round timer when the final control point is activated
* Fixed some projectiles colliding with the bounding box of func_brush entities
* Visual fixes and adjustments

* Updated koth_blowout
* Added Experimental Cage around the maps central Blowout Preventer
* This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
* Improved Optimization
* Fixed kill trigger delay in finale sequence
* Fixed some Unintended Sightlines
* Improved Detailing and Visual Clarity in some areas

* Updated koth_boardwalk
* Fixed being able to smuggle enemy Spies into spawn
* Reduced ambient soundscape music
* Added new voice lines for the Barker
* Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
* Fixed visible nodraw under the shoreline boardwalk

* Updated cp_cargo
* Added bullet block to prevent Red from being able to shoot into blue spawn
* Added bullet block to the last point wires
* Fixed the setupgoal text
* Extended the fence next to red spawn slightly

* Updated cp_fortezza
* Added more cover to Last
* Added defensive hold for Engineer's holding valley between A and B
* Rebalanced pickups in some areas
* Lighting improvements
* Reduced file size of the map

* Updated koth_demolition
* Replaced pillars under the crane using the red texture with ones using the yellow texture
* Fixed the HDR to allow so lights aren't super bright
* Replaced the helicopters with ones not using the Yeti Park logo
* Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
* Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
* Updated the luxel scale in multiple places of the map
* Replaced old blockbullets with new blockbullets for better footsteps sfx
* Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
* Added a mini ammo on the furnace rooms
* Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
* Improved the clipping on the spawn platforms to not allow stickies to stick mid air
* Added a wooden sign pointing to the shortcut and long path
* Added new signs that toggle depending on the state of the shortcut to help players navigate the map
* Reworked the art pass inside the helipad platform
* Added a new catwalk behind the furnace buildings to give players more routes on the map
* Adjusted the stairs inside the office building
* Clipped the open window inside the office building so demos can lob pipes through it
* Moved a prop on BLU spawn to prevent it from clipping inside a floor light
* Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

Rumor has it:

- Size is close to 175 MB

posted 23 hours ago
#1 CS2 update for 7/29/25 (7/30/25 UTC, 1.40.9.1) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
- Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
- Fixed a case where air strafing would result in higher than usual velocities
- Speculative fix for a rare case where the dropped bomb appears in the wrong location

MISC
- Various bug fixes and and changes to first-person animations and sounds
- Fixed various nametag and StatTrak positions
- Various fixes for AWP materials
- Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
- Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
- Fixed a vote UI bug sometimes displaying vote result of another team's vote

MAPS
Inferno
- Fixed a gap on the first stack at bombsite B

Overpass
- Fixed clipping on the T fountain stairs

Rumor has it:

- Size is ~725 MB (with Workshop Tools installed)

-------------------

Tsunami WARNINGS are in effect for Hawaii and parts of Alaska's Aleutian Islands, and ADVISORIES are in effect for all of the western continental US and Canadian coasts, as well as Guam, following an 8.7 magnitude earthquake in Russia's Far East region. Go to https://tsunami.gov/ for the latest info from the NTWC and PTWC. Check with your country's meteorological agency in other Pacific areas for local advice.

posted 1 day ago
#1 Counter-Strike 2 update for 7/28/25 (1.40.8.9) in CS2 General Discussion

Via the Steam Community:

ValveANIMATION
- The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
- Replaced/updated all chicken animations

GAMEPLAY
- Improvements to damage prediction when shooting while moving
- Shotgun reloads will no longer resume automatically after being interrupted
- Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)

AUDIO
- Fixed a case where individual player voice volume adjustments weren't working correctly
- Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
- Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
- Various improvements to ambient sound content for community map makers

MISC
- The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode

MAPS
Overpass
- Breakable glass added to B doors
- Adjusted Heaven railing
- Adjusted angle of truck on A site
- Blocked view from truckbed to stairs
- Moved up wall behind dumpster, by A stairs
- Adjusted texturing on dumpster back wall
- Removed some grass near A site
- Flattened tops of broken walls near B site
- Re-enabled wires around the map

Train
- Added new cover on A site by Hell train
- Added new cover and adjusted platform on B site outside of Z
- Added new cover in Upper B halls
- Adjusted cover in Ivy
- Removed horizontal stripes on large doors in A site
- Raised CT side platform in B
- Adjusted lighting on B site
- Adjusted clipping throughout

Inferno
- Church windows opened above Coffins
- Church garden pathway narrowed by entrance door and widened by Coffins
- Adjusted shape of first box on B site
- Repairs on A site balcony railing have been completed
- Curbs removed along Mid
- Arch light moved to ceiling
- Adjusted Banana visuals to improve player legibility
- Adjusted props throughout

Dogtown
- Updated to the latest version from the Community Workshop (Update Notes)

Rumor has it:

- Size is ~3 GB (with Workshop Tools installed) - data capped users should take action now

posted 2 days ago
#1 TF2 update for 7/26/25 in TF2 General Discussion

Via HLDS:

Valve- Reverted the change to the Taunt: Texan Trickshot
- Updated koth_boardwalk
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries
- Fixed a set of missing handrails
- Improved ambient lighting
- Fixed missing shoreline visible from the far end of the pier

Rumor has it:

- Size is close to 25 MB

posted 5 days ago
#1 TF2 update for 7/25/25 in TF2 General Discussion

Via the Steam store:

Valve- Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2)
- Fixed missing sounds for Taunt: The Final Score
- Fixed sound effect being clipped for the Taunt: Bear Hug
- Reduced the taunt attack range for the Taunt: Texan Trickshot
- Updated the Esprit De Corps to fix a clipping issue on the shoulder
- Updated the Short Fuse to fix an issue with the normal map
- Updated the in-game item importer to support the new 'bullets' bodygroup
- Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80

- Updated the Iconic Outline and Subtle Silhouette Unusual effects
- Added path to fallback material for refract texture to prevent rendering issues for dx80 users
- Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model

- Updated pl_aquarius
- Fixed skybox
- Updated soundscapes

- Updated cp_conifer
- Fixed missing poster texture
- Fixed outdated loading screen pictures

- Updated cp_fulgur
- Fixed clipping in the exterior area
- Replaced one of the outdated spytech assets with newer version

- Updated pl_citadel
- VScript stability improvements

Rumor has it:

- Size is ~100 MB

posted 5 days ago
#1 MAJOR TF2 update for 7/24/25 (Summer 2025 Update) in TF2 General Discussion

Via HLDS and the Steam store:

ValveSummer 2025!
- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
- Added the Summer 2025 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Final Score
- Taunt: Bear Hug
- Taunt: Texan Trickshot
- Taunt: Flying Colors
- Added 14 new community-created Unusual effects
- 7 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2025

General
* Fixed the Frontline Field Recorder not using its normal map
* Fixed The Texas Half-Pants not fully using rimlight
* Fixed the Das Hazmattenhatten's materials not using its normal map
* Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
* Fixed some outdated in-game tips
* Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
* Updated materials for The Candy Cane to fix consistency issues
* Updated lightwarptexture setting for the blood version of the Half-Zatoichi
* Updated the Strasbourg Scholar to improve clipping
* Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
* Updated/Added some tournament medals

* Updated cp_fortezza
* Reworked routes between Point A and Last
* Improved lighting and visuals across the map
* Clipping fixes

* Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
* Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
* Balance changes
* Consecutive Wall Climbs no longer cut your preexisting speed
* Mini-Sentries now deal 80% damage (up from 50%)
* Crit-boosted Miniguns now deal 70% damage (up from 60%)
* Reduced the Mighty Slam's damage at point-blank range
* Rebalanced Hale's damage against buildings
* Level 1 buildings are destroyed with a single punch
* Level 2 and 3 buildings now require two punches
* The Wrangler Shield adds an additional punch to the required count
* Ability-based damage to buildings is unchanged
* Bugfixes
* Fixed a crash caused by the string pool overflowing over time
* Fixed Hale's attacks applying knockback in the wrong direction
* Fixed dead players being flagged as AFK and kicked for idling during long rounds
* Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
* Fixed Hale being able to punch immediately as the Sweeping Charge ends.
* Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
* Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
* Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
* Fixed a rare bug at the start of a round where Hale couldn't move
* Fixed being able to Wall Climb off of projectiles

Rumor has it:

- Size is close to 675 MB - data capped users should be prepared to take action

posted 6 days ago
#1 Counter-Strike 2 update for 5/19/25 (1.40.8.0) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Jura:
- Updated to the latest version from the Community Workshop (Update Notes).

Rumor has it:

- Size is close to 450 MB (with Workshop Tools installed)

posted 2 months ago
#2 TF2 update for 5/13/25 in TF2 General Discussion

TF2 update #2 for 5/13/25:

Via the Steam Community:

Valve- Fixed some players not being able to start Friends Only servers

Rumor has it:

- Size is ~5 MB

posted 2 months ago
#1 Counter-Strike 2 update for 5/13/25 (1.40.7.8) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Fixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing.

PREMIER
- Season Two world and regional leaderboards are now populated.

MISC
- Added HUD "Glow Weapon with Rarity Color" setting.
- Minimally scraped stickers now cover over the gap on the front grip of the AK-47.

Rumor has it:

- There are widespread issues reported with being unable to join parties after this update

- Size is ~120 MB (with Workshop Tools installed)

posted 2 months ago
#1 TF2 update for 5/13/25 in TF2 General Discussion

Via the Steam store:

Valve- Re-enabled all players to be able to use voice commands and party chat
- Added more detailed options for server visibility and privacy when creating a server
- The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
- Using map command by default will no longer create a join-able game
- Fixed a crash on exit under Linux

Rumor has it:

- Size is ~65 MB

posted 2 months ago
#1 TF2 update for 5/12/25 in TF2 General Discussion

Via the Steam store:

Valve- Fixed HUD scope animation exploit (GitHub fix from mastercoms)
- Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle)
- Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms)
- Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum)
- Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum)
- Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum)
- Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge)
- Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich)
- Relaxed in-game chat restrictions for certain accounts

Rumor has it:

- Size is close to 50 MB

posted 2 months ago
#1 MAJOR CS2 update for 5/7/25 (Mission Possible) in CS2 General Discussion

Via the Steam Community:

ValveMISSIONS
- Added Weekly Missions, which can be entered though the main menu or play menu.
- Players receive one mission each week.
- The weekly mission expires after 7 days and rewards XP for completion.

MAPS
- Removed community maps Basalt, Edin, Palais, and Whistle from all game modes.
- Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.
- Added community maps Dogtown and Brewery to Wingman mode.

- Re-organized Casual and Deathmatch map groups.
- Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
- Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
- Community Map Group: Jura, Grail, Agency.
- Hostage Group: Office, Italy.

AUDIO
- Added "Main Menu Ambience Volume" setting.
- Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
- Fixed some cases where gameplay sounds were inaudible or would skip.
- Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.

MISC
- Fixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches.
- Lobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.

Rumor has it:

- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 2 months ago
#1 TF2 update for 5/1/25 in TF2 General Discussion

Via the Steam Community:

Valve- Added missing string for the PNG filter when using the Decal Tool
- Added missing newline to the 'Unable to initialize sound capture' console message
- Added IsNextBot() method (GitHub fix from Bitl)
- Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
- Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
- Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
- Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
- Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
- Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
- Fixed backpack page buttons putting the 'New' label behind the button
- Fixed character info panel not being positioned correctly
- Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
- Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
- Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
- Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
- Fixed commentary text not displaying
- Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
- Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
- Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
- Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
- Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
- Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
- Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
- Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
- Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
- Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
- Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
- Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
- Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
- Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
- Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
- Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
- Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
- Increased PLAYER_FLAG_BITS to 32
- Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
- Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
- Updated the ConTracker 'Back' button to accommodate longer localization strings

- Updated plr_hacksaw_event
- Fixed erroneous and asymmetric clipping across the map
- Fixed pumpkin bomb quota being too low

Rumor has it:

- Size is ~115 MB

posted 2 months ago
#1 Counter-Strike 2 update for 3/31/25 (1.40.7.3) in CS2 General Discussion

Via the Steam Community:

ValveWEEKLY CARE PACKAGE
- Added three all-new weapon collections to the Weekly Care Package drop list: Ascent, Boreal, and Radiant
- Removed four weapon collections from the Weekly Care Package drop list: Bank, Italy, Lake, and the original Train collection

ARMORY
- Added new Armory Content:
- The Train 2025 Collection
- The Fever Case
- A new Limited Edition Item: the XM1014 | Solitude

MAPS
Inferno
- Adjusted Banana to more closely match the size of the CS:GO version
- Simplified background behind T ramp
- Simplified view into Pit
- Simplified background of Bombsite B
- Removed step on sides of Arch hallway
- Removed pixel gap at Coffin
- Adjusted crates on steps up to balcony so players step up reliably
- Adjusted or removed props throughout map
- Adjusted Player and Grenade collision throughout map

Train
- Fixed a bug where player shadows would render through windows above A main
- Fixed some holes in the world
- Simplified back wall by door to Z
- Simplified background by upper B entrance
- Shortened overhead roof rail in A site, to make it easier to throw utility into site
- Replaced see-through grating on catwalk outside of Z door
- Replaced see-through fences at top if Ivy with solid version
- Simplified brick wall by Ivy
- Fixed grenade collision on upper B arch

Rumor has it:

- Size is ~2 GB (with Workshop Tools installed) - data capped users should take action now

posted 3 months ago
#1 Counter-Strike 2 update for 3/20/25 (1.40.7.2) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
- Updated Basalt to the latest version from Steam Workshop (Update Notes)

WORKSHOP
- Added ability to author and submit patterns for the Missing Link Charm to Counter-Strike 2 Steam Workshop.

Rumor has it:

- Size is ~385 MB (with Workshop Tools installed)

posted 4 months ago
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